WELCOME · [ HOME ] · [ About me ] · [ Paperwalker Studios ] · [ Toby Skybuckle ] · [ John Starduck ]

The PAPERWALKER Journal is the personal weblog of award-winning character designer Florian Satzinger in which he shares bits and pieces of his character design work, processes, visual development, inspirations and reference materials of current, past and future projects, such as 'Toby Skybuckle©' for France and Japan based Ankama Group LLC and 'John Starduck©' for France and US based Tigobo Animation Studios. ©2016 by Florian Satzinger. World rights reserved. | 27,241,710 views | 27,178 subscribers

Please note, all reference/inspiration material here (i.e. all material not originated by the author of this blog) is solely the property of their respective owners, the use here does not imply that you may use the material for any purpose other than for a similar informational, inspirational or educational use. This blog journal is basically dedicated to inspire professional animation artists, animation students and everyone who is interested in the animation art form to use their talents. If you find any content here that belongs to you and you want it down or has not been properly attributed, please contact: hello[at]paperwalker[dot]com

You can follow Florian Satzinger via these very services: follow us in feedly

Sunday, May 01, 2016

Stay awesome, ducks!

Monday, April 25, 2016

He goes with many names ...

Wonderbeak and Steam Duck are just two of them.

Wednesday, April 20, 2016

Dog Tuning

Reference photo via Maddie On Things, courtesy of Theron Humphrey.

Saturday, April 16, 2016

John Starduck rough pieces from way, way back

The beaks were shaped differently than the ones now. The ones from now are more like big noses or snouts.

Monday, April 11, 2016


I accidentally overwrote this file, screensize without layers. Arrrgh!

Friday, April 08, 2016

Design excursion: bicycle design

This bicycle has MS. Read the full article right over here at Inclusive City.

Monday, April 04, 2016

Pirate's beak

Duck branding, incessantly.

Friday, April 01, 2016

Welcome to my brain, again ...

I didn't plan to draw a bird, but ended up drawing one.

I didn't plan to draw a bird, but ended up drawing one. Welcome to my brain ...

Posted by Florian Satzinger on Friday, April 1, 2016

Saturday, March 26, 2016

Childhood crafting memories

Mickey's car, paper kit (MM Magazine, "Autoparade", 1977 / via Kartonbau.de)

Tuesday, March 22, 2016


Complete rough process break down.

Monday, March 21, 2016

Slow Food Pencil

Sunday, March 13, 2016

Wednesday, March 09, 2016

Welcome to my mind

Sunday, March 06, 2016

Sketching away the old school way

Paper and pencil.

Sunday, February 21, 2016

Wednesday, February 17, 2016

Visual Development

These are the early development sketches for John Starduck's rocket ship. The final design changed a bit since these were made but to this later ... I just wanted to share some rough concept stuff.

Saturday, February 13, 2016

Frequently Hijacking Albert Bierstadt

I love to hijack Albert Bierstadt's sugary landscape paintings of the American West because of the excessive use of light and exuberant romanticism in them. These features work so well with my animation design work.

Wednesday, February 10, 2016

Ducks In My Head

My brain kind of automatically produces certain shapes and colours which helps me a lot to save time and energy in visual development processes. On the contrary, working with intuition only easily can lead one to lack variety. So it became extremely important to me to constantly influence or inform my visual development work by adopting ideas from all kinds of references from the fields of industrial design, architecture, fine arts, photography, engineering etc.
Reference materials: Albert Bierstadt (painting), Paul Arzens (car)